EyeLogic SDK  1.1.5
ELGazeSample Struct Reference

contains all information about the state of the eyes at a specific time More...

#include "ELGazeSample.h"

Public Attributes

int64_t timestampMicroSec
 timepoint when data was acquired in microseconds after EPOCH
 
int32_t index
 increasing GazeSample index
 
double porRawX
 binocular point of regard on the stimulus plane, check porRawX != InvalidValue before using it
 
double porRawY
 
double porFilteredX
 filtered binocular point of regard on the stimulus plane, check porFilteredX != InvalidValue before using it
 
double porFilteredY
 
double porLeftX
 monocular point of regard of the left eye, check porLeftX != InvalidValue before using it
 
double porLeftY
 
double eyePositionLeftX
 position of the left eye in device coordinates, unit is mm More...
 
double eyePositionLeftY
 
double eyePositionLeftZ
 
double pupilRadiusLeft
 radius of the left pupil in mm
 
double porRightX
 monocular point of regard of the right eye, check porRightX != InvalidValue before using it
 
double porRightY
 
double eyePositionRightX
 position of the right eye in device coordinates, unit is mm: More...
 
double eyePositionRightY
 
double eyePositionRightZ
 
double pupilRadiusRight
 radius of the right pupil in mm
 

Detailed Description

contains all information about the state of the eyes at a specific time

Member Data Documentation

◆ eyePositionLeftX

double eyePositionLeftX

position of the left eye in device coordinates, unit is mm

  • (0, 0, 0) is in the center of the device
  • x-coordinate: positive towards the right side of the screen
  • y-coordinate: positive towards the top of the screen
  • z-coordinate: distance in front of the screen

check eyePositionLeftX != InvalidValue before using it

◆ eyePositionRightX

double eyePositionRightX

position of the right eye in device coordinates, unit is mm:

  • (0, 0, 0) is in the center of the device
  • x-coordinate: positive towards the right side of the screen
  • y-coordinate: positive towards the top of the screen
  • z-coordinate: distance in front of the screen

check eyePositionRightX != InvalidValue before using it